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Adobe flash actionscript 3.0 debug message
Adobe flash actionscript 3.0 debug message






adobe flash actionscript 3.0 debug message
  1. Adobe flash actionscript 3.0 debug message how to#
  2. Adobe flash actionscript 3.0 debug message for mac#
  3. Adobe flash actionscript 3.0 debug message mac os#
  4. Adobe flash actionscript 3.0 debug message code#
  5. Adobe flash actionscript 3.0 debug message Offline#

Adobe flash actionscript 3.0 debug message how to#

This lets the client know how to access the correct data within PlayFab.

Adobe flash actionscript 3.0 debug message code#

When you publish your game, you must code that titleId into your game.

  • Every PlayFab developer creates a title in Game Manager.
  • These lines are just controlling the GUI output, displaying the results of the API call.
  • This file contains the only code relevant to the PlayFab SDK.
  • We only made trivial changes from the default setting.
  • This file tells the mxmlc compiler all of the variables and settings it should use.
  • The first section of this Adobe guide describes everything in detail.
  • This is a bare bones ActionScript project definition file.
  • adl is Air Debug Launcher, which launches a compiled swf file as a Windows app.
  • The rest is just telling the compiler what to do, specifically, build our GettingStarted.as project, and use the flexcfg.xml file as configuration settings.Įrrorlevel is an automatic Windows variable you can use to check whether the previous command succeeded.
  • mxmlc is the Flex compiler for ActionScript3.
  • This file is a simple Windows batch file which compiles and executes this project.Ĭall mxmlc GettingStarted.as -load-config flexcfg.xml. This optional last section describes every file in the ActionScript3 Project in detail.
  • After running, note the new file GettingStarted.swf - This is our compiled project, and it will open two new windows, which collectively should look like the example shown below.Īt this point, you can start making other api calls, and building your game.įor a list of all available client API calls, see our PlayFab API References documentation.
  • In Windows explorer, double-click buildAndRun.bat. Downloadsįor environment variable instructions below, anything in If you're already aware of simpler installation steps, feel free to skip to the next section. The instructions are the result of lots of experimentation and testing, rather than expert knowledge. As such, this might be more complicated than something like Adobe Flash Builder. These steps describe building an AS3 project using entirely free tools.

    Adobe flash actionscript 3.0 debug message for mac#

    However, the steps for Mac should be similar, but probably not identical. You can also PM or message me any time if you need any assistance with AS3.This quickstart helps you make your first PlayFab API call using ActionScript.īefore you can call any PlayFab API, you must have a PlayFab developer account.

    Adobe flash actionscript 3.0 debug message mac os#

    If you need any help (or the path to the AS3 reference on Mac OS X) I'll be glad to answer. Obviously Google is your friend, when you need some help on a particular aspect or are looking for a system just Google it and someone has probably asked the same thing on one forum or another. While you should probably get the hang of AS3 and OOP before digging in here (you might not have understood my last sentence), it's a valuable reference for any ActionScripter. This reference gives information on all the classes in AS3, their methods, properties, and so forth.

    Adobe flash actionscript 3.0 debug message Offline#

    When you're offline it will automatically bring you to the offline documentation, through which you can access the AS3 reference, but the simplest way (either online or offline) is to simply go to C:\Program Files\Common Files\Adobe\Help\en_US\AS3LCR\Flash_10.0\index.html (bookmark it). When you're connected to the internet this will bring you to the online documentation, but personally I prefer using the offline AS3 reference. So even if you won't use Document Classes, it's always good to know what they are and how they work.įinally, the most helpful resource is Flash's own Help, accessed by going to Help -> Flash Help (or F1). Just about everyone using AS3 uses Document Classes as opposed to coding in the timeline, and lots of game making tutorials write in such a format. Once you've gotten the hang of most concepts I recommend this tutorial about Document Classes. It's much more comfortable and easy than reading line after line on a monitor, most likely with ads on the sides as well. Now I didn't learn ActionScript 3 or 2 through a book, but I learnt the basics of C++ with one and it was infinitely helpful. Not only does it introduce you to AS3, but it gives a detailed explanation about using AS3 in the Flash IDE.Īlso, if possible, I highly recommend getting a book on learning ActionScript 3.0, one I've heard of a few times (I think, they're all so similar) is Learning ActionScript 3.0: A Beginner's Guide. Senocular has a good beginner's guide, you can check it out here.

    adobe flash actionscript 3.0 debug message

    I actually migrated from ActionScript 2.0, so I had quite a different way of learning AS3, but I can still give you some nice links. I'm quite adept at ActionScript 3.0 (though I say so myself), so I can probably give you some tips. Why hello, another ActionScript user! Didn't expect to find any here!








    Adobe flash actionscript 3.0 debug message